It is possible to modify this object, but such modifications will not be
reflected outside the Node.js process, or (unless explicitly requested)
to other Worker threads.
In other words, the following example would not work:
Assigning a property on process.env will implicitly convert the value
to a string. This behavior is deprecated. Future versions of Node.js may
throw an error when the value is not a string, number, or boolean.
import { env } from'node:process';
env.test=null;
console.log(env.test);
// => 'null'
env.test=undefined;
console.log(env.test);
// => 'undefined'
Use delete to delete a property from process.env.
import { env } from'node:process';
env.TEST=1;
deleteenv.TEST;
console.log(env.TEST);
// => undefined
On Windows operating systems, environment variables are case-insensitive.
import { env } from'node:process';
env.TEST=1;
console.log(env.test);
// => 1
Unless explicitly specified when creating a Worker instance,
each Worker thread has its own copy of process.env, based on its
parent thread's process.env, or whatever was specified as the env option
to the Worker constructor. Changes to process.env will not be visible
across Worker threads, and only the main thread can make changes that
are visible to the operating system or to native add-ons. On Windows, a copy of process.env on a Worker instance operates in a case-sensitive manner
unlike the main thread.
@since ― v0.1.27
env.
string|undefined
BOT_TOKEN??'',
intents?:number|IntentStrings|number[]
intents: ['Guilds'],
locations: RCLocations
locations: {
RCLocations.base: string
base:'dist',
RCLocations.commands?:string
commands:'commands',
RCLocations.events?:string
events:'events'// - src/events will be our folder for events
}
});
Listening to Events
Each event file must export the createEvent function as the default export so Seyfert can load it.
The createEvent function takes an object with two properties: data and run.
Let’s listen to the botReady event as the first example: